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Voron was a Kel Dorian Jedi Knight from an obscure temple in the Outer Territories on the world of Tarl. He spent much of his time exploring star systems on the fringes of Republic space looking for Force relics and potential recruits for the temple. He was killed by Mandalorians from Clan Olan, who had tracked him to the world of Durace in order to compel him to reveal the location of Tarl and its temple. He died rather than reveal the coordinates, but he did inadvertently reveal the world's name during interrogation.

He was an expert tracker and explorer, capable of befriending alien life forms and more than capable of surviving on his own for months at a time.


Voron CL 9

Medium Kel Dor Jedi 7/scout 1/Jedi Knight 1
Force 7
Init +7; Senses low-light vision; Perception +12
Languages Basic, Ithorese, Kel Dor

Defenses Ref 25 (flat-footed 22), Fort 24, Will 25; Block, Deflect, Wary Defender
hp 82; second wind +20/41, take immediate move action; Threshold 24

Speed 6 squares
Melee lightsaber +8 (2d8+7) or
Melee lightsaber +8 (2d8+10) with both hands
Ranged blaster pistol +11 (3d6+4)
Base Atk +8; Grp +11
Special Actions Planetary Attunement
Force Powers Known (Use The Force +16) mind trick, plant surge

Abilities Str 10, Dex 16, Con 12, Int 12, Wis 16, Cha 14
Special Qualities build lightsaber, keen force sense
Talents Ataru, Beast Trick, Block, Deflect, Planetary Attunement, Watchful Step
Feats Force Sensitivity, Force Training, Improved Defenses, Resurgence, Skill Focus (Use the Force), Skill Training, Wary Defender, Weapon Proficiency (lightsabers, pistols, rifles, simple)
Primary Skills Endurance +10, Initiative +7 (may use Perception +12 instead), Jump +9, Knowledge (life sciences) +10, Perception +12, Survival +12, Swim +9, Use the Force +16 (may reroll to search their feelings or sense the Force and keep the better result)
Secondary Skills Acrobatics +7, Climb +4, Deception +6, Gather Information +6, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Knowledge (technology) +5, Mechanics +5, Persuasion +6, Pilot +7, Ride +7, Stealth +7, Treat Injury +7, Use Computer +5
Possessions blaster pistol, flight suit (+0 armor, +1 equipment), lightsaber with solar crystal (+2 to deflection)

Racial Abilities
Keen Force Sense: May re-roll any Use the Force checks to sense one’s feelings, keeping the better of the two results.

Resurgence: Make an immediate move action after taking a second wind.

Wary Defender: +2 to Fortitude Defense and Will Defense will fighting defensively.

Resurgence: Make an immediate move action after taking a second wind.

Wary Defender: +2 to Fortitude Defense and Will Defense will fighting defensively.

Watchful Step: Initiative checks can be made with Perception, and Initiative is considered a trained skill.

Planetary Attunement: Spend 10 minutes and a Force Point to gain a +2 bonus against natural hazards on a new world, gaining 1 square of speed and a sense of the weather up to 24 hours ahead as a full action.

Ataru Form: Apply your Dexterity bonus to damage rolls with a lightsaber rather than your Strength bonus.

Force Power
Mind Trick: Alter a target’s perceptions or change their mind

Plant Surge: Use adjacent plants to reduce a target’s speed to 0.