Morgwa is a deceptively quiet, contemplative Ithorian bounty hunter. Deceptive, because when he is roused to anger, the roar is deafening. He often uses his sonic weapons to pummel his opponents into submission or – if he needs them alive – shoots them with his Bothan heavy blaster pistol, as these weapons are kindest to the environment. He favors bounties against those who’ve commit crimes against nature, but is not exclusive in this regard. He is a known associate of the bounty hunter Koth
Morgwa CL 6 Medium Ithorian scout 6 Force 4 Init +8; Senses Perception +11 Languages Basic, Bothese, Huttese, Ithorese
Defenses Ref 18 (flat-footed 18), Fort 18, Will 21 hp 60; Second Wind 30; Threshold 18 Speed 6 squares Melee dire vibroblade +5 (2d6+4) or Melee dire vibroblade +5 (2d6+5) with both hands Ranged sonic rifle +5 (2d8+3) or Ranged sonic rifle +0 (2d8+3) with autofire or Ranged sonic rifle +3 (3d8+3) with Rapid Shot or Ranged heavy sonic pistol +4 (2d8+3) or Ranged heavy sonic pistol +2 (3d8+3) with Rapid Shot or Ranged sporting blaster rifle +5 (3d6+3) or Ranged sporting blaster rifle +3 (4d6+3) with Rapid Shot or Ranged heavy blaster pistol +4 (2d8+3) or Ranged heavy blaster pistol +2 (3d8+3) with Rapid Shot or Ranged heavy blaster pistol [stun] +4 (4d8+3) or Ranged heavy blaster pistol [stun] +2 (6d8+3) with Rapid Shot or Ranged stun grenade +4 (4d6+3 stun, 2-square burst)
Base Atk +4; Grp +5 Atk Options autofire (sonic rifle), Point Blank Shot, Precise Shot, Rapid Shot Special Actions bellow, Shake It Off
Abilities Str 13, Dex 10, Con 13, Int 14, Wis 16, Cha 12 Special Qualities survival instinct
Talents Acute Senses, Expert Tracker, Hunker Down Feats Duck and Cover, Point Blank Shot, Precise Shot, Rapid Shot, Shake it Off, Weapon Focus (rifles), Weapon Proficiency (advanced melee, pistols, rifles, simple)
Trained Skills Climb +9, Endurance +9, Initiative +8, Knowledge (life sciences) +15, Perception +11 (may reroll but must keep the result of the reroll even if worse), Stealth +8, Survival +11 (may reroll but must keep the result of the reroll even if worse)
Untrained Skills Acrobatics +3, Deception +4, Gather Information +4, Jump +4, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (tactics) +5, Knowledge (technology) +5, Mechanics +5, Persuasion +4, Pilot +3, Ride +3, Swim +4, Treat Injury +6, Use Computer +5, Use the Force +4
Possessions all-temperature cloak, Bothan heavy blaster pistol, datapad, dire vibroblade, electrobinoculars, heavy sonic pistol, sonic rifle, sporting blaster rifle, stun grenade, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Morgwa special abilities: * Acute Senses: Can reroll Perception checks, but must take the second result.
- Expert Tracker: You can move normal speed to track using Survival.
- Hunker Down: Spend a standard action to move cover up one category.
- Point Blank Shot: +1 to point blank targets.
- Duck and Cover: You dive for cover when you avoid area attacks. When an area attack misses you, you can move two squares as a reaction. These squares don’t provoke attacks of opportunity.
- Cornered: +2 to melee attacks when threatened and can’t run.
- Shake it Off: Spend two swifts instead of three to move up the condition track.
- Bellow: Emits a terrible bellow, making a special attack roll (1d20+6) compared to the Fortitude Defense of all creatures and unattended objects in a 6 square cone. A successful hit deals 3d6 points of sonic damage. If the attack misses, it deals half damage. The Ithorian moves -1 step down the condition track after the attack. The Ithorian can add more dice to the attack, but each one moves it another -1 down the condition track.