Jedi Master Linren Valsh

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Linren Valsh CL 14

Medium Human (middle aged) Jedi 7/Jedi Knight 5/Jedi Master 2 Init +11; Senses Perception +15 Languages Basic, Durese, High Galactic

Defenses Ref 26 (flat-footed 26), Fort 27, Will 30; Block, Deflect hp 60; second wind +15/30; Threshold 30 Immune fear effects

Speed 6 squares Melee lightsaber +13 (2d8+6) or Melee lightsaber +8 (3d8+6) with Rapid Strike Ranged by weapon +13 Base Atk +14; Grp +13 Atk Options Rapid Strike Special Actions Force Focus, Recall, Redirect Shot, serenity, Telekinetic Power, Telekinetic Savant 1/encounter Force Powers Known (Use The Force +20) ballistakinesis, Force slam, kinetic combat, levitate, move object (3), negate energy, prescience, slow Force Regimens Known (Use The Force +20) Eyes of the Force, Oxygen Bottle, Quiet the Mind, Telekinetic Practice Force Techniques Extended Move Object, Improved Move Light Object Force Secrets Distant Power

Abilities Str 9, Dex 9, Con 10, Int 14, Wis 17, Cha 17 Special Qualities build lightsaber Talents Block, Deflect, Force Focus, Move Massive Object, Redirect Shot, Telekinetic Power, Telekinetic Prodigy, Telekinetic Savant Feats Fight Through Pain, Force Regimen Mastery, Force Sensitivity, Force Training (2), Rapid Strike, Recall, Skill Focus (Use the Force), Skill Training, Strong in the Force, Weapon Proficiency (lightsabers, simple) Primary Skills Endurance +12, Initiative +11, Knowledge (galactic lore) +14, Knowledge (physical sciences) +14, Perception +15, Use the Force +20 Secondary Skills Acrobatics +6, Climb +6, Deception +10, Gather Information +10, Jump +6, Knowledge (bureaucracy) +9, Knowledge (life sciences) +9, Knowledge (social sciences) +9, Knowledge (tactics) +9, Knowledge (technology) +9, Mechanics +9, Persuasion +10, Pilot +6, Ride +6, Stealth +6, Survival +10, Swim +6, Treat Injury +10, Use Computer +9 Possessions lightsaber