Ghost Walk Cluster
Approximately five light years across, the Ghost Walk Cluster is composed of approximately 20 stars, most of which blue giants. Gossomar strands of dust and gas stretch between the stars, the remnants of supernova explosions that tore through the region long ago. There are a handful of somewhat younger stars, most dimly glowing yellow, as well as an odd-ball white dwarf but habitable worlds are far and few between.
The Ghost Walk Cluster is located along the Poorman’s Run, a convoluted route that only the desperate or poor take through the Outer Rim. Its sole virtue is that is that the Hyperspace Guild charges less for the route’s coordinates. Those coordinates are almost always several months, if not years out of date, as the Guild pays little for updated information on such an obscure route. It’s happens to be one several routes of used to reach the backwater world of Maltern’s Folly.
The Ghost Walk Cluster is one of the lesser dangers located along the Poorman’s Run, but an unexpected one for the unwary or unprepared. While the cluster’s gravitational fluctuations pose little challenge to modern, well-repaired ships, but older ones (or those whose onboard computers and navigation systems have been damaged) can find themselves knocked out of hyperspace by the ripples.
Most pirates don’t bother to operate here, being too remote from civilization and the major space ways (or hell, even the minor ones). The ships that pass down the Poorman’s Run rarely have valuable cargos, and the effort to find and capture them is rarely worth it. The sole exception to this is the DeadStar; for the "salvage vessel", capturing intact ships – even rundown ones – as well the lack of competition can make occasional excursions to the cluster worthwhile.
Travel within the Cluster
- Finding Destinations: The Ghost Walk Star Cluster is an obscure one, and there isn’t a good deal of information about it. Use Computer and certain Knowledge checks, however, can reveal locations of interest to those who find themselves within it.
- Traveling: Moving from location to location within the cluster takes 1+1d3 hours. Any ship without a nav computer and/or at -3 or worse on the condition track, has a 25% chance of being knocked out of hyperspace by one of the cluster’s gravitational fluctuations. Sublight travel takes considerably longer, lasting 1+1d6 days.
Locations in the Cluster
- Anteholo: An unremarkable blue giant.
- Bor Nik Tros: An orange giant with a molted tangerine and crimson surface. Home to The Haunt shadowport.
- Boron: A near-Main Sequence yellow-orange star.
- The Burning Veil: The Dulsar System ‘s namesake star is undergoing violent out-gassing that’s destroyed most of the planetary bodies in its system, and created a thin outer veil of relatively cool plasma.
- The Boomer Debris Field: A forgotten engagement between Republic forces and some unknown fleet – perhaps pirate, perhaps alien, perhaps something else entirely – took place in the null point between the blue giant Anteholo and the near-Main Sequence star Boron.
- Calek: Home of the Deep Dream Mining Company. The Calek system’s primary is a blue giant; the swollen star devoured most of the inner planets of its star system, but its gas giants and white dwarf companion Calek II survived. Goliath Station -- Spectre’s space station – orbits the dwarf.
- The Haunt (aka Bor Nik Tros): The Haunt is a shadowport carved into the barely habitable ice moon of Bor Nik Tros IV.
- Rock Garden of Qualis: The Rock Garden is an immense asteroid field orbiting the white dwarf Qualis. It is home to the a Jedi monastery known as the Monastery of Celestial Balance, or more simply, the Rock Garden.
- The Shrouds: The shrouds are the ghostly remains of supernova explosions, the lead edge of shock waves created by the death of the oldest stars in the cluster These thin shrouds give the cluster its name and are largely unoccupied save for gas mining vessels known as Leviathans that drift through the gas scooping up rare metals from the husks.