Adon’ar Rha

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Adon'ar Rha was a young orphan on Ryloth when he was found by Jedi Knight Lornn Varri and the padawans accompanying him from the Unified Force Academy. Varri sensed the Twi'lek boy was exceedingly strong in the Force, and -- after helping him recover his sister from a band of Twi'lek thugs known as the Burning Devils -- he agreed to take him back to the Academy where he would become a youngling.

Statblock

Adon’ar Rha CL 2 (child)
Medium Twi'lek Jedi 1/scoundrel 1
Force 3, Strong in the Force
Init +1; Senses low-light vision; Use the Force +7
Languages Basic, Lekku, Ryl

Defenses Ref 14 (flat-footed 14), Fort 13, Will 13
hp 22; Second Wind 11; Threshold 13
Speed 6 squares
Melee knife -1 (1d4-1) or
Melee quarterstaff -1 (1d6-1) or
Melee quarterstaff -11 (1d6-1) and quarterstaff -11 (1d6-1)
Ranged by weapon +1
Base Atk +1; Grp +1
Atk Options Point Blank Shot
Special Actions Fool's Luck

Abilities Str 6, Dex 10, Con 6, Int 10, Wis 11, Cha 13
Special Qualities deceptive
Talents Fool's Luck, Force Perception
Feats Force Sensitive, Point Blank Shot, Strong in the Force, Weapon Proficiency (pistols, simple)
Trained Skills Acrobatics +6, Deception +7 (may reroll but must keep the result of the reroll even if worse), Perception +1 (may Use the Force +7 instead), Stealth +6, Use the Force +7
Possessions knife, quarterstaff


Adon'ar Rha CL 6 (teenager)
Medium Twi'lek (young adult) Jedi 5/scoundrel 1
Force 6, Strong in the Force (d8 instead of d6 Force points)
Init +16; Senses low-light vision; Perception +4
Languages Basic, Lekku, Ryl

Defenses Ref 19 (flat-footed 18), Fort 19, Will 18; Block, Deflect
hp 50; second wind +12/25; Threshold 19
Speed 6 squares
Melee lightsaber +5 (2d8+3)
Ranged blaster pistol +6 (3d6+3)
Base Atk +5; Grp +6
Atk Options Point Blank Shot
Special Actions Fool's Luck, Force Intuition
Force Powers Known (Use The Force +16)  Force thrust, surge

'Abilities Str 10, Dex 13, Con 10, Int 10, Wis 13, Cha 16
Special Qualities deceptive
Talents Block, Deflect, Fool's Luck, Force Intuition
Feats Force Sensitivity, Force Training, Point Blank Shot, Skill Focus (Use the Force), Skill Training, Strong in the Force, Weapon Proficiency (lightsabers, pistols, simple)
Primary Skills Acrobatics +9, Deception +11 (may reroll but must keep the result of the reroll even if worse), Initiative +4 (may Use the Force +16 instead), Persuasion +11, Stealth +9, Use the Force +16
Secondary '
Skills Climb +3, Endurance +3, Gather Information +6, Initiative +4 (may Use the Force +16 instead), Jump +3, Knowledge (bureaucracy) +3, Knowledge (galactic lore) +3, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (tactics) +3, Knowledge (technology) +3, Mechanics +3, Perception +4, Pilot +4, Ride +4, Survival +4, Swim +3, Treat Injury +4, Use Computer +3
Possessions blaster pistol, lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), breath mask